I pulled the face from the other day and did a quick body on it. I’ve been sick at home all day today. I dragged myself out of bed for supper and figured I would do a quick sketch while I was at it. I will be honest: I am not super happy with this sketch, but it’s a good start. Besides, creativity doesn’t flow very well through a muddled head.
Ok, so he’s more of a Owl-Ram in this one. I am really liking this character design. You may not believe it, but this character is also this character. The quick explanation is that he transforms. I’m not going to go into the long explanation… that’s a big can of worms.
A couple of years ago I told my friends that I was no longer allowed to talk about this project with them, because once I get started in a conversation about it I can go for hours. I wanted to hear more about what they were up to, instead of always going on about my stuff.
I’ve been calling this character Leem for about 6 years now. At first he was 10-11 years old, but now he’s 16-17ish. He’ll be the one to make waves. It isn’t because he wants to be a rebel/troublemaker. It’s because just can’t sit still when things aren’t as they should be. He’s not even a loud-mouth. Rather than spout his opinion he just gets to work.
His people are not humans. I’ve always said that I wanted to keep this story completely free of humans, but I want the main characters to be easy to read. If their facial anatomy is completely foreign then it makes translating their expressions more difficult. I should dig up some of the old concepts one of these days. I tried all sorts of things from antennae to tails. I even had some with very who-ish noses/upper lip. In the end I decided that they don’t have hair. It’s actually very fine feathers/plumage. Also they come in a rainbow of skin/hair/eye colours. They also have big ears and noses.
The main characters in Trichoplax live in a giant spaceship. Their ancestors landed it on a planet for emergency repairs… their people have been their since, now living in the defunct shell of the ship.
I come back to give this ship a design every now and again. I am never really happy with the result. Part of the problem is that it is so BIG. In it was basically a space-city that housed several million families. The second requirement I have is that it looks sturdy. It has to be stable enough to set down on a planet without being crushed under its own weight. It usually ends up looking like a blob or a brick.
I was thinking about making it a goal to draw something Trichoplax related every weekday this year. But I really don’t think I should limit myself like that. But I am going to at least work on the Trichoplax in one way or another. For now that means developing my art style, but down the road I might be spending a lot of time scripting.
I spent the last half-day of 2013 and most of the first day of 2014 with no internet. How barbaric. I did actually do drawings both those days.
I started this yesterday and wanted to colour it in today. This character is to be the companion of the fat ladybug guy. I think I’ll keep it to just the two of them. I changed her colour scheme so that the fat ladybug could keep the orange-red/blackish-purple colours. I didn’t want her to be orange/purple too. I chose the green hair to contrast with the orange-red on the other guy. The slightly purplish-pink face/belly contrasts a little with both the green hair and yellow body.
I still like the furry/puffy hands with just the tips of the fingers sticking out. Her design solidified faster, but I still like the goofiness of the fat ladybug. We will be seeing him again.
As usual, this was done in Painter. I sketched the lines on one layer. On a second layer (with overlay set to ‘gel’) I coloured it in.
And here is another one I pulled from my sketch folder. I drew him a month or two ago. A lot of my weird alien-monster doodles are concepts for my personal project. I’ve been calling the project “Trichoplax” for about 8 years now. I had a point-n-click game finished almost 2 years ago now. I could release it right now, except that I’ve had to change some of the story since then. I should be able to salvage some of the puzzles and stuff, so I’ll come back to it when I can.